This news posting serves as an official notice to the public that the Romulan Star Command has suspended all operations relating to it's Counter-Strike: Source division.
Any applications submitted through this website will be ignored.
For the latest information on our current operations and activity, please visit the the parent site at http://rscfleet.net. If you have any questions about this announcement, you may contact LordUppity by email, or post on our forums.
The Romulan Star Command is proud to present the Counter-Strike: Source community with our new 24-slot public server, currently featuring a map rotation from CAL Season 7 (de_cpl_mill, de_dust2, de_nuke, de_strike, de_train, de_inferno, de_contra, de_cpl_fire). Running at 100-tickrate and 333 FPS, and a promise of excellent shot registry, we are confident it will be well enjoyed and we hope to see all of you there!
Add to your favourites: 64.34.249.198:27015 or rscpub.nextgenservers.com
February was another successful month on paper for the division, as we went undefeated in four 5v5 matches, where we maintain an overall record of 13/2, and four 3v3 matches, where we succesfully defended our #1 position. We hold an overall record 52/8 on that ladder as of this writing.
Our goal for March will be to continue pushing towards the top on the 5v5 ladder, and of course, holding onto the #1 3v3 spot for as long as possible. The in-house 2v2 tournament continues with the first round nearly complete, and the team of Taz & Blah looking to be the early favourites.
RSC members rejoice! We begin our first 2v2 tournament this week. The official rules have been posted in the forums and the teams have been chosen (sorry LordUppity)! Its time to show your fellow teammates what you're capable of. The map has yet to be chosen so any recommendations will be noted.
Since capturing the top position on the 3v3 ladder, the team has made two successful defenses; once against Living Life Casually whom we had defeated in each of our three prior matches against them, and again earlier this evening against a very talented 'Hard 2 Kill' squad who gave us a run for our money and matched us shot for shot the entire way. In the end we prevailed by narrowly defeating them by a score of 16-14.
In 5v5 action, there isn't a whole lot to report this month. We received two default victories, one as a result of the team dropping from the ladder, and the other as a result of a no-show. We are hopeful our next scheduled 5v5 for this upcoming Monday on de_losttemple will be played to fruition.